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Old 06-22-07, 07:30 PM   #9
danlisa
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Join Date: Oct 2005
Location: Cornwall, UK
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IIRC you can extract all the textures from your SH3/GWX installation using SH3 Extractor.

Just point it to your installation when it askes and then extract all the textures to a separate folder.

Once they are all extracted, the folders/structure will named the same as the original.

So you will see a folder called druck7_CR.dat and in there will be all the textures you need.

To work with them or create new, you need a image suite which works with TGA files.

Once you have finished, create a folder structure, like this (Name of Mod\data\Textures\TNormal\tex folder) and place your new TGA files in there. Then enable with JSGME.
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