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Old 06-21-07, 12:17 AM   #10
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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SH4 uses .dds to 99.9% if not 100% and most of the textures uses Alpha Channels. If you can't get hold of PS I would recommend you to try out "GIMP"

http://www.gimp.org/
Its an open source paint prog that has basically the same functions as PS.

DDS plug-in for GIMP
http://registry.gimp.org/plugin?id=4816
or
http://www.utzone.de/include.php?path=content/download.php&contentid=4069

As for the size of the bearing markings it can be controlled from the "menu_1024_768.ini" I believe. This is from l3th4l's read me
Quote:
old:
Zone= 422 604 180 16 0 1 0x2B000002 0.5 -0.5 0x2B000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing.tga
new:
Zone= 212 104 600 128 0 1 0x2B000002 0.5 1.8 0x2B000004 -0.5 0.5 0 0
Mat 0=data/menu/gui/bearing_big.tga
ORANGE= Position of the markings in the scope
BLUE=Size of the markings
GREEN= The "Y" or "Height" Position of the Marking ON! the "periscope_mask_1024"

If you look in the menu.ini changelog from l3th4l (found in the mod!) you will find all the changes he has done in order to size those markings.

Some back engineering is needed in order to get the size you like.

Brilliant tut about the "Deconstructing the menu_1024_768.ini file items"
Made by zAmboni here
http://www.subsim.com/radioroom/showthread.php?t=111832

Will look a bit complicated at first, but if you have a paint prog like PS or GIMP that shows you the coordinates using the guides and rulers its all very logical.

(Except for the Torpedo launch panel )
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Last edited by CaptainCox; 06-21-07 at 01:30 AM.
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