![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
SH4 uses .dds to 99.9% if not 100% and most of the textures uses Alpha Channels. If you can't get hold of PS I would recommend you to try out "GIMP"
http://www.gimp.org/ Its an open source paint prog that has basically the same functions as PS. DDS plug-in for GIMP http://registry.gimp.org/plugin?id=4816 or http://www.utzone.de/include.php?path=content/download.php&contentid=4069 As for the size of the bearing markings it can be controlled from the "menu_1024_768.ini" I believe. This is from l3th4l's read me Quote:
BLUE=Size of the markings GREEN= The "Y" or "Height" Position of the Marking ON! the "periscope_mask_1024" If you look in the menu.ini changelog from l3th4l (found in the mod!) you will find all the changes he has done in order to size those markings. Some back engineering is needed in order to get the size you like. Brilliant tut about the "Deconstructing the menu_1024_768.ini file items" Made by zAmboni here http://www.subsim.com/radioroom/showthread.php?t=111832 Will look a bit complicated at first, but if you have a paint prog like PS or GIMP that shows you the coordinates using the guides and rulers its all very logical. (Except for the Torpedo launch panel ![]() Last edited by CaptainCox; 06-21-07 at 01:30 AM. |
|
![]() |
![]() |
|
|