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Old 06-09-07, 05:07 PM   #7
thasaint
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Join Date: Aug 2005
Location: New York City, USA
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Quote:
Originally Posted by nomad_delta
Sounds excellent; I'll download & try it out for my next campaign. I'm switching to 100% realism for my next run so that should be interesting.

Just out of curiosity, did you happen to change the cargo loadouts for any of the merchant shipping? I'd read elsewhere that the reason it can often take so many torpedos to kill merchants and especially tankers in the stock campaign is that they're almost all empty or carrying only basic freight. That is, no oil or fuel for the tankers, and never any ammunition or such for the merchants, making them much harder to kill than they should be.

I think someone had mentioned that it should be possible to use Mcoca's Automated Editor to apply random cargo loadouts to the entire campaign to fix that, and I was thinking of making an attempt at that myself. If you've already done something similar, though, I'll just use yours.

Thanks!

nomad_delta
agreed

in a jap bound convoy i hit a large modern tanker with 6 torps and it sailed along at the same speed like nothing happened, hits spread out, including 1 under the stack... wouldn't a tanker bound for japan be filled with oil or fuel or something?
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