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Old 06-01-07, 01:23 PM   #69
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
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Quote:
Originally Posted by Notewire
I am a huge fan of this Mod, and love to use it to navigate.

Have we as a community come to the conclusion that the clock on my Boat is not accurate enough for Sun readings at sunrise/sunset? I had been using it for that purpose and had some (fairly accurate) success. Now, I can't match the naval academy 1000m rule, but I was getting some roughly close numbers in my test?

Has anybody else been using the sun tables to try to get their position?

Very Respectfully,
Notewire
Notewire, there is a problem with the GMT clock (bottom right corner) and the local clock (that appears above the GMT clock) in that :-

1) the local clock Hour section updates according to your Longitude positions of increments of 7.5 degrees. So the between 7.5W-22.5W (and so on) the local clock hour time is an hour behind GMT. The minutes section so far is absolutely useless.

2) The mod almanac is accurate, as I've tested it at various longitude and latitude combinations and it is spot on as the GMT clock locks onto the nearest Longitude meridian. The problem come in when you reload a saved game, the GMT clock now changes it's reference point - usually Greenwich

So when starting at Kiel GMT ref is first at 15East but as you pass Greenwich en-route to the atlantic you most probably will save the game and reload later. Check the GMT clock. You now must make allowances for this change, and you'll find the almanac times still accurate enough.

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