Thread: Carriers at War
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Old 05-09-07, 04:20 AM   #11
desertisland
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Join Date: Feb 2007
Location: Desert Island
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Quote:
Originally Posted by Packerton
Does the game let you change history such as preventing the Yorktown from ever being sunk etc.
Or totally screw up Pearl in one sense or the other. Though I don't think the late scenarios are winnable as the Japanese. I am speaking from my experience with older versions of CAW, of course.

Matrix "face-lifts" have its ups and downs. I totally despise the way they powdered up Close Combat III as a new product. If you own the old game, play it instead.

I hope they implement the following in the new CAW:

1. Carriers can continue to move after launching squadrons. I am not knowledgeable enough about naval tactics to say if this is unrealistic. But the Japanese employed a tactic of "unequal flight legs" in Pearl. First they launch the squadrons, then they sail away from Pearl. This way they will get out of the range of possible air retaliations. Of course, Americans never knew what hit them and the tactic proves to be unneccessary.

2. Link up scenariors or campaigns. The outcome of Coral Sea affects what shows up in Midway.
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