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Old 05-04-07, 09:08 PM   #7
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
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Quote:
Originally Posted by Jace11
Hmm, this has been really bugging me..

So I was playing around with graphic settings etc, tried different drivers, mipmapping levels etc. I found only one fix: it was unchecking ship normal maps in the options (sliding the damage slider down did not remove it for me). Unchecking normal maps completely removes the flickering black textures, yet it did not seem to change the ships textures at all, they look identical with it checked or unchecked.. which is weird... they still look great!! I toggled the option while looking at the side of a ship and unlike all the other graphics options, toggling normal maps seemed to have no effect, post effect, caustic effects, glare etc can all be observed real-time when you toggle...

Maybe the normal maps are activated twice causing the flickering - maybe they are not implemented properly at all. This type of flickering I have seen in other games and was a reasult of two textures laid over each other.

Anyway I have unchecked it, and I see no loss whatsoever in image quality of ship textures.. but mysteriously all the flickering goes away.. only thing I need to check is damage..
I thought I had already checked this, but I double checked to make sure. Checking the Bogue's elevators in the museums shows that the huge areas of flickering are still there. Perhaps it is ameliorated to some degree for the small areas seen from the side of many ships, but the problem is definitely still there. I also inflicted damage on the two merchants in the navigation training mission and the random areas of flickering black immediately reappeared, as well.

Areas where there are horizontal lines that take on an angle as the ship rolls also have a "flickering" effect that I believe is unrelated. Perhaps the normal maps effect that, or perhaps this is improvement is dependent on card/drivers?

Anyways, I tested a bit more and noticed a few more things. First, the "ship damage" has three settings: right, middle and left. All the way to the right and a "3D" hole and the flickering appears after damaging the ship (although some hits in certain areas seem not to cause the flickering). With the slider in the middle, no 3D damage or any other change occurs, but the flickering is still there. With the slider to the left, there is no 3D or 2D damage and no flickering. This suggests to me that some sort of damage texture is supposed to be applied, but instead all I see is this random flickering on large areas of the ship, often on parts not associated with the damage just inflicted.

The only other way to make the flickering disappear (whether that which is always there or that which appears after damage) is to view the ship from very close range.

edit: I also tried to exit the sim and restart after making the change in the options just in case it didn't take immediate effect, but this made no difference.
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