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Old 05-01-07, 12:12 AM   #4
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Okay what is the work around Mod because the one I have just isn't cutting it too iffy on when you might get a contact around what angle on the boat! I don't care that both the Sj and SD Radars pick up everything just want it to work LOL!
The boat just dives to slow to hide on the spot most planes turn around and come back before I am under. But the time is reduced some what since my crew has gained more experience. Went from 1.5 minutes to 1 minute in dives.

BY the way I have had to restart my Carier at least 8 times until the 1.2 patch came out but now with this one my crew dosn't seem to be gaining any Abilities like they use to and I am on my 10th Patrol. Started it at the earlyest date now it is Feb 14th 1943 and still no Abilities on this Carier?! Is there a rime or reason to this does anyone know? Did 1.2 change this at all?

Thanks Guys :p

Dave

Oh P.S. I kind of like the mods I have running now no offence to anyone please so would rather not do some large mod pack and just on individual ones like the Silent service intros and what not / Realistic Battery Life / Thermalizer / Darker Background for Recognition Manual / Battle stations & Silent Running on all HUD stations / jimimadrid's HUD / Stealthy Sub Project 1.02a and so forth nice to be able to pick a chose the things you like and don't like! Most of the game play and configs of stuff is great for me just run what I need to make is enjoyable. I do play almost 13 hours a day. THANKS to all the MOD guys and all the help you have given me as well!!!
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