how do the fog modifiers work. I see some sim.cfg files people have modded and they have increased this:
[Visual]
Detection time=0.25 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=2.0 ;[>=0]
Light factor=2.25 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=150 ;[m2]
Enemy speed factor=8 ;[kt]
Thermal Layer Signal Attenuation=1.0
The fog factor, and all these other variables..
Det time = easy.. second until detection
Sensitivity.. = scales detection time to range..
Fog factor = ?? Higher = AI finds it harder to see in fog.. or easier
Light factor = ?? Daylight? 2.25 = easier...
Waves = rough sea effect but changing this # up or down makes it harder or easier?
surface factor = must be size of target - larger easier to spot...
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