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Old 04-17-07, 08:55 AM   #1
RavagerOne
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Join Date: Apr 2007
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Default [TEC] Converting SH3 Subs into SH4 the story so far......

Done a little digging in how to get a Uboat across its basic so far but working on it more as time allows ..

BTW For each sub change as needed...

A> Copy required Directory of sub from SH3\data\Submarine to SH4\data\Submarine
i.e. SH3\data\Submarine\NSS_Uboat2A (For the Type IIA)
B> Copy required Directory of sub interior from SH3\data\Interior to SH4\data\Interior
i.e. SH3\data\Interior\NSS_Uboat2 (For the Type IIA)
C> Copy required objects for sub SH3\data\Objects to SH4\data\Objects
i.e. SH3\data\Objects\Turm2A_1_hd.dat (For the Type IIA)
SH3\data\Objects\Turm2A_1_hd.cam (For the Type IIA)
SH3\data\Objects\Turm2A_1_hd.sim (For the Type IIA)
SH3\data\Objects\Turm2A_1_hd.val (For the Type IIA)
SH3\data\Objects\Turm2A_1_hd.zon (For the Type IIA)
D> copy required roster files from SH3\data\Roster\German\Submarine to SH3\data\Roster\German\Submarine
i.e. SH3\data\Roster\German\Submarine\SSTypeIIA.cfg (For the Type IIA)
E> make a copy of the file in SH4\Data\UPCData\UPCUnitsData\unitparts1gato.upc SH4\Data\UPCData\UPCUnitsData\unitparts8Uclass.upc
Then edit the lines for

[UnitPart 1]
ID= UClassConning1
Type= UConningTower

NameDisplayable= U Class Conning Tower
ExternalLinkName3D= data/objects/Turm2A_1_hd and others
Also ; comma out the both Periscope equipments (Seems to cause the mast to appear high out of water - need to look into)
F> Edit SH4\Data\Roster\Names.cfg with find the heading [Submarine] then add the sub
i.e. SSTypeIIA=Type IIA Submarine

G> Make a Copy of say the SH4\Data\Submarine\NSS_s18\NSS_S18.UPC and to the SH4\\Data\Submarine\NSS_Uboat2A\NSS_UBoat2A.upc and edit the lines.
[UserPlayerUnit 1]
ID=U2A
NameDisplayable=Type IIA
UnitName= Type IIA
Type=UClass

ExternalClassName=SSTypeIIA
Nationality=German

;TextureName=data/Submarine/NSS_s18/NSS_S18_Body_T01.tga
;LightmapTextureName=data/Submarine/NSS_s18/NSS_S18_Body_O01.tga


[UserPlayerUnit 1.UnitPartSlot 1]
ID=U2AConningSlot
NameDisplayable=Conning Tower
Mount
Type=NULL
AcceptedTypes=UConningTower
IDLinkUnitPartIntervalDefault1= NULL, NULL, UClassConning1


Under Each Compartment 4.WeaponSlot ............ you also need to change the anim.
ExternalObjectName3D= NSS_Uboat2A_EDoor_anim0X where X is 1 for torpedo 1 etc.


Remove unneeded Torp tubes and Aft Torp Room etc and change the capacity to 3.


Problems are the same as others appear to have , 3D Crew missing, See through Conntower when viewing above water, mad wakes etc..

*You can also edit Crew layout and such but that can be done later (Seems to be controlled via a few files)
*Also for the Torps you will need to adjust per sub still too work where restrictions come from?.
*3D crew appear to be in the DAT file in the Interior directory hmmmm..

Anybody have any other bit of info please post...








To test use the Borneo Convoy Quick Mission or museum
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