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Old 04-15-07, 11:46 PM   #93
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Quote:
Originally Posted by Probex
I don't even see the need to increase the crush depths. If this game modelled stress over time, then it would be different.
It is funny you say there is no need to increase the depths - it was exactly the conclusion I made after a lot of testing. But unlike you, I say that thinking that stress over time IS modeled.

Stress over time is modeled in the zon file with Crash Speed. The stock number of 2 is very fast. Using .02 instead will definately model stress over time. There is likely a happy middle ground.

Also, I do not belive the game models the 1.5 exactly. It starts applying damage at about .75 of what is listed in Crash Depth, which is closer to padding it x 1.3.

I have looked at this a fair bit in the Crash Speed thread
http://www.subsim.com/radioroom/showthread.php?t=111500

However, if one wanted a submarine that simply failed somewhere slightly below crash, they would want to put ~1.4 x desired pop depth with a very fast crash speed. Much like CCIP has done here. Perfectly acceptable.

However, what one gains with the slower crush version, is the added gameplay stress if you find yourself damaged and hunted and unable to go deep.

I will probably release both a Pop and Crush version after 1.2 is out.
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