Quote:
Originally Posted by Ducimus
ZON:
Min/Max EF
-defines min and max damage range.
- Min radius. Defines the area at which the depth charge will do full damage. Default i beleive is 4.5, meaning if the depth charge explodes within 4.5 meters of your sub, it does full damage.
- Max radius, defines outward radius that damage is applied by diminishing returns. Meaning if you have a depth charge at 4.5 min raadius and and a 40 max radius. this means that anywhere witin 4.5 meters the depth charge does its full damage. From 4.5 meters outward to 40 damage is still applied but less damage is applied to the player sub at 39 meters then at 5 meters. The farther away you are from the center of the explosion, the less damage it does. 4.5/40 is the game default.
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Hi Ducimus.... many many thankd for your effort..
I must to mention, i was thinking the same of the quote above, but during the long time discussion and research about SH III files, somo other people say it works diferent.
The depth chatge explosion has a determined value for each explosion, it is ransdom between the max and min efort.
Plus, its effort is efective at a random value between the max and min radius.
That was explaining why we had lot of damage in SH III.
In example, you can have by random, the max effort at the max radius... then you will have a killer depth charge at 40 meters wich is so unrealistic ans explains the terrible damage caused by depth charges exploding so far from the hull in SH III, sure it works the same here.
Not sure wich of both ways is correct, but may be better if the modder take in account both posibilities.


My comment to add for future modders is :
Do not attempt to adjust "real" values into the sim, the sim equipement doesnt works as in real life.... just attempt to reach the historical survival provability.