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Old 03-21-07, 02:44 PM   #8
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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Out of my head its hard since I'm not a programmer guy, right?

There should be a new controler in the dat, called "Unified Render Controler", with the following properties (I'll also paste the comments I can see in my tools):

Medium Lod Distance - Enable bump map and caustics if distance less than this value (SH metrics 1 = 10 meters)

LowLod distance - If distance greater than this value, only the sun is considered (SH metrics 1 = 10 meters)

Bumpenable YES/NO
SpecularMaskEnable YES/NO
SelfOccEnable YES/NO - enable the self occlusion map - specified normally in the roster file
UseSpecularFromDiffuse YES/NO (from the diffuse texture they mean)
Caustics- this being the old controler from SH3, moved here under URC.


I'll try to get more details tomorrow .
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