NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel
Download and install the
SH4 v1.1 Patch before posting in this thread !
Dowload here":
http://www.ubi.com/US/Downloads/Info.aspx?dlId=2172
Please post and discuss all bugs or errors of the
1.1 version here.
Once a bug has been confirmed by at least two more members weŽll add it to the Confirmed list.
A: Reported Bugs
A1) Crewmen appear flat, 2D; chanting numbers endlessly; you are using a No CD crack or illegal version of the game. Do not post. I strongly recommend you read the following thread.
http://www.subsim.com/radioroom/showthread.php?t=108470
A2) Repetative/looping speech and sound effects. Like "rudder rudder" when setting rudder amidships and torpedo explosions.
A3) Time/clock problems. Clocks contradicting each other and not matching the time of day, but maybe this is not local time at all. Also see #C51
Also see post:
http://www.subsim.com/radioroom/show...&postcount=401
A4) Crash to when using the "A key".
Work around: Click on the depth guage to set to current depth.
A5) Crash when using stadimeter. In case certain graphics options (stabilized view?)are enabled.
A6) Freezing/slow downs after hitting "M" when a lot of messages are present.
A7) In certain occasions the crew keeps complaining of lack of oxygen as soon one surfaces
A8) Mysteriously looking rectangle polygon sticking out of water.
More info in this thread:
http://www.subsim.com/radioroom/showthread.php?t=108938
A9) On the map sometimes naval contacts are positioned on land
A10) After equipment damage the crew manning it sometimes seems to die for no reason.
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109077
A11) There is an issue with Resolutions and Anti Aliasing.
More info in this thread:
http://www.subsim.com/radioroom/showthread.php?t=106588
A12) Sometimes Radar stuck in ON position (possibly related to #C6):
More info in this thread:
http://www.subsim.com/radioroom/showthread.php?t=108986
A13) In certain areas torpedos not visible on the attack map.
More info in this thread:
http://www.subsim.com/radioroom/showthread.php?t=109143
A14) TDC and position keeper port side bug, other details, here
A15) Estimating speed suing the stopwatch seems impossible
A16) Stadimeter seems to give bad readings to many people
More info in posting:
http://www.subsim.com/radioroom/show...&postcount=592
A17) Various save game issues have been reported
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109293
A18) Contact/magnetic setting seems backwards
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109968
A19) Batteries can be recharged when out of fuel
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109993
A20) Sometimes upgrading the deck gun results in the disappearing of that station in the crew management screen
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=108614
A21) When being rammed on the surface the sub survives and the escort sinks
More info in thread:
http://forums.ubi.com/eve/forums/a/frm/f/6421019045
A22) All radar ceasing to function in career mode after primary objective is achieved
More info on page:
http://www.subsim.com/radioroom/show...107766&page=37
A23) Some times convoy ships cluster and stop.
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110668
NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel
B: Bug or Feature, who knows ?
B1) The "empty box" in the ship's ID book is always checked.
B2) Sonar only works below periscope depth.
B3) Air search radar detect ships
B4) Can only sent contact report on some targets
B5) Radio transmissions are recieved underwater.
More info on page:
http://www.subsim.com/radioroom/show...107766&page=33
B6) Radar dead zones
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110483
B7) Many skippers are forced to retire before the war is over
General feeling is that players do not want this kind of realism
B8) Crew has USMC belt buckles
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109676
B9) Many people have reported their sub sinking like a rock without having/knowing about any damage
NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel
C: Reported Glitches, Buglets and Imperfections
C1) Periscope up/down sound not present in the control room.
C2) Crew member hands, eyes look a little bit strange.
C3) Lack of audio voice overs/comfirmations from the crew.
C4) Clouds change too fast
C5) Medals do not have historical correct names
. But the dev-team has a good reason for that: Read the reason here:
http://www.law.cornell.edu/uscode/ht...1----000-.html
Read the dev-team comment here:
http://www.subsim.com/radioroom/showthread.php?t=111201
C6) TDC, Decoys, Bathythermograph, Radar, etc available too soon. Also, units visible on boat when boat does not have them
More info in this post:
http://www.subsim.com/radioroom/show...&postcount=369
C7) When home base is over run player is not informed where he should end his patrol
C8) No proper description (game or manual) of the Subs and Torpedos
C9) Rudders sometimes positioned few yards away from a vessel
More info, and screenie, on page:
http://www.subsim.com/radioroom/show...107766&page=23
C10) Crewmen in various stages of transparency.
C11) Units in Deck Gun are metric when imperial system is selected in the game.
C12) Torpedoes RESET automatically from 'contact' to 'contact influence' after a
certain time.
C13) No way to turn that radar off, since that icon is grayed out.
C14) Chronometer doesn't auto-calculate enemy ship speed.
C15) 2/3 speed on telegraph is verbally called "Ahead Slow"
C16) "Out of Oxygen" message when surfacing.
C17) Asked the sonar man to Follow the Nearest Contact (a Merchant) - he did....Surfaced, and he was still following the contact and calling out the bearings.
C18) Torpedo Tube status panel in conning tower blinks like a Christmas Tree
C19) Recognition manual too bright when rigged for red, blinding.
C20) Rafts/life boats bumping sub sounds like a car crash!
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110032
C21) Aircraft seem a bit too smart. They find you early war at night without a problem
C 22) Jap fleet sails to midway in january and not june.
C23) Volumetic Fog will make men on watch transparent
C24) PPI and SDA scope buttons are flipped/switched
More info on page:
http://www.subsim.com/radioroom/show...107766&page=32
Answer at: http://www.subsim.com/radioroom/show...107766&page=33
C25) Various "U-boat" terminology used in the in-game documentation
C26) Reported Depth Under Keel is too deep, especially noticible in shallow waters
C27) Not a completer "green board" when submerged
C28) Sub keeps colliding with sea floor
More info on page:
http://www.subsim.com/radioroom/show...107766&page=13
C29) Sometimes AA view obstructed
More info on page:
http://www.subsim.com/radioroom/show...107766&page=14
C30) Plotting tool does not switch between yards and nautical miles like the map does
More info on page:
http://www.subsim.com/radioroom/show...107766&page=14
C31) Various issues in units used (yard/feet/meters) for radar/sonar/watch officer/deck gun
C32) There seems to be no renown bonus for completing sub school
More info on page:
http://www.subsim.com/radioroom/show...107766&page=14
C33) Seems battery life does not match historical data
C34) Can use the deck/AA gun without being 'manned' by AI crew. Including situations where the AI crew is barred from use by weather.
More info on page:
http://www.subsim.com/radioroom/show...107766&page=15
C35) Sound head moves while running on the surface
C36) Radar in Non radar equiped subs and crew giving radar bearing calls when its not present.
C37) Impossible to switch in-game music off and have radio on
C38) when running at TC>1 centering the rudder always leaves it at 1-2 instead of 0
C39) Depth under keel, voice file missing... Ping and text message only at the moment.
C40) Some gauges are backwards
More info in post:
http://www.subsim.com/radioroom/show...&postcount=327
C41) TDC always seems to aim for center, even when aimed at bow
C42) Ships loosing their propellors does not influence their speed.
C43) Convoy traffic control seems iffy
C44) Some people report the rank structure does not resamble the WWII rank structure
C45) Torpedos keep randomly reseting to from contact to contact influence while using TDC.
C46) Very distant torpedo end run detonations sound like they are next to boat (realtime sound travel enabled).
C47) Radar contacts from radar operator are super accurate for range and target heading
C48) Diveplanes seem to stop working for no reason
C49) Can use slots of Damage Control Team to increase crew on board
More info on page:
http://www.subsim.com/radioroom/show...107766&page=29
C50) No indication of local time. Hard to know when there will ne sunris/sunset
C51) When using binoculars on the bridge there is too much stuff blocking the view
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110146
C52) It seems historically incorrect that one can not open multiple torpedo doors
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109407
C53) When replenished one only gets torpedoes and diesel, but gun ammo is forgotten
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109028
C54) Death cam sometimes does not show the sub
C55) Unknown how to remove dead crew from the ship
C56) Odd number used for reporting depths
More info on page:
http://www.subsim.com/radioroom/show...107766&page=30
C57) Weird text on various labels
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110174
C58) Damage control is a mystery to many skippers, some explanations in the patch 1.2 readme or in a seperate pdf would be appreciate by lots of people.
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109076
C59) There are several glitches in the museum
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110253
C60) Reversed texture bug in the S-42's control room.
More info on page:
http://www.subsim.com/radioroom/show...107766&page=37
C61) Screws of the sub seem to rotate the wrong way
C68) Some units perform suicidal evasive action
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110687
C69) It seems some what odd that the W.O. can not give bearing to nearest target
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110740
C70) In the campaign people seem to get the same mission objectives again and again
C71) a map-note option is mentioned in the manual but is not in the game
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=109794
C72) Thresher spelled as Tresher
C73) S-boats not historically correct
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=110881
C74) Midget subs have no icon on the map during max zoom. You get file tga not found.
More info on page:
http://www.subsim.com/radioroom/show...107766&page=39
C75) Report messages by crew for pilots and planes not always correct
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=111096
C76) Judging from the many Q asked in this forum the player really needs more info on how to end his patrol so the mission is accomplished.
An example of the many Q asked is here:
http://www.subsim.com/radioroom/showthread.php?t=111045
C77) Crew sleep cycle seem to have some issues
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=111133 Drebbel
C78) Game is lacking the historical US aircraft for this theatre
More info in thread:
http://www.subsim.com/radioroom/showthread.php?t=111241
NOTE TO ALL: Since the patch 1.2 has been announced I decided to stop maintaining this list and start a new bug thread after that patch has been released Drebbel