View Single Post
Old 03-10-07, 01:02 PM   #10
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Steeltrap
Not sure how the damage model in GWX compares with NYGM, but I tend to fire at the after third of a target, as taking out the engine spaces SHOULD always result in the ship sinking, or at least being slowed dramatically.

Most WWII sub captains would aim at the engine spaces of tankers in particular, as that gave the best chance of sinking them.

So a bow hit might work well in the sim, but I think the real-world case was the aft sections were the best targets from the point of view of doing vital damage.

It's all interesting to try, however!

Cheers
I agree with you. However, with GWX I had mixed results with engine room hits. So I'm being systematic in the "research" trying one type of shot and get consistent results over a number of targets to see what works every time.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote