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Old 02-01-07, 10:06 AM   #52
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by Gizzmoe
So what does the damage control look like? We can have damage control teams and the´ll repair whatever they think need to be repaired first, or are they still ways to prioritíze repairs?
I´ve asked Neal. His reply: "The damage control station is not finished, but the version I saw did allow the player to set priorities and assign damage control teams, plus the AI will not wait for you to reassign the dc team when the complete a task, it will begin work on the next area in need."

He doesn´t recall any more specific details regarding damage control.
So that actually sounds like an improvement over the too-micromanaged (in my view) damage control station in SHIII. Presuming they can tweak out the damage itself in time, I really don't have that much concern over the damage control 'station'. The important thing is that there be damage and that damage be appropriately managed (and perhaps not with 5-second repairs, either). Personally, I think this will be better and bring in a little bit of 'fog of war' to the whole thing.

As for the radio room, I don't think I'll miss it much. In the end it did come down to just a little notepad, and that's precisely what we get in SHIV...
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