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Old 01-24-07, 12:40 PM   #15
geralt
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Join Date: Feb 2006
Location: Czech rep.
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@ Venatore
Ok... no need to be pissed off
now 3 possible solutions:
1] copy the perihintergrund.tga and perihintergrund2.tga to data\menu\gui\layout you can get it here as a part of mod
http://www.ducimus.net/sh3/release/T...TDC_For_GWX.7z
I suggest to do it through JSGME
you need only the 2 tga's
I assume this shlould solve your problem

OR
2] I can make the default peri/uzo textures to looks like this:


OR
3] get rid of the low-right dials and use slideout tdc panel



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it's a pity you constantly refuse (no offence) looking in the menu1024.ini even posting here it's content... maybe you don't have enough time to mess with it

but come on...
the structure of this file could look a bit confusing but in fact it's pretty simple

small example from menu1024.ini:

[G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number
Name=Aft tubes text; name of the block for good orientation
Type=1029;Static text; type static text means not clickable text
ItemID=0x26110002; don't care for this time
;ItemID=0x26110003
ParentID=0x26110000; don't care for this time
Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels
Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey
Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga
Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES
TextFlags=0x15

[G26 I24]
Name=Bkgr
Type=1030;Static bmp; display some bmp
ItemID=0x26110001
;ItemID=0x26110002
ParentID=0x26110000
Pos=3,-7,85,37
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga
Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area
MatFlags=0x21
TexFmt=0x9

as a result of the 2 blocks above you can see this in the game:

Last edited by geralt; 01-24-07 at 04:01 PM.
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