Just an FYI, torpedo reliability in SH3 appears to be hard-coded. This is an element we've been unable to influence.
Only torpedo ranges where necessary, vertical maneuverability, and damage output potential was changed. (the last being to balance weapons vs unit damage models)
Vertical maneuverability was only changed to increase the time it takes for a fired torpedo to reach the running depth set by the player. In stock SH3 the torps would achieve running depth nearly instantly. It appears this modification has no impact in-game. Basically we just changed the torpedo elevator control surface maximum travel from 15 degrees to 3 degrees.
|