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Old 01-10-07, 08:24 AM   #23
IRONxMortlock
Watch Officer
 
Join Date: Oct 2005
Location: Queensland, Australia
Posts: 340
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Quote:
Originally Posted by Kapitan_Phillips

Well, it would be nice if they implemented things to do when in there, for example:

Engine Room: Where you can speak to the Chief Mechanic and recharge the batteries whilst at surface (instead of telling the Chief Engineer in the Control Room) or check on fuel consumption

Ward Room: Where you can write in a fully editable patrol log, or read files and documents related to your submarine (manuals, specifications?)

Captains Cabin: Personal Diary? Listen to the grammophone, news broadcasts etc. What would be interesting, would be to introduce commander fatigue. Therefore, taking a rest in the cabin could regenerate stamina, otherwise, periscope accuracy and reaction times could be affected

Torpedo Room: It would be nice if they modelled this and let you view maintenance reports for your torpedoes or could schedule checks to be carried out. You could also have a look at the general health and morale of your crew, perhaps

Radio/Sonar: Apart from the obvious, it would be really cool if you could announce things to your crew and have it affect morale. For example "Contact Report Recieved" and then an option "Announce intent to attack"

I dont know much about American submarines though, but those are a few ideas.
Nice ideas Cpt. Phillip. Love the idea of a fully editable logbook and being able to make announcements to the crew.

A thread in the SH3 forums made me think about commander fatigue today. Here's what I had to say.
Quote:
Originally Posted by IRONxMortlock
I think the bed could have been great for a "player fatigue" part of the game. The longer a player continues without "sleeping" the more delayed responses to his orders would be etc. The player can nap on the bed and time would whip by really quickly (way faster than maximum TC) but if some kind of event or sighting occurs it "wakes" the player and gives a 10-20 second delay before you can command a response. Or maybe the player could set responses to certain events with his officers on watch so they take automatic action. The better the officers, the better and faster their responses. Leave the boat in the hands of the midshipman while you nap in enemy waters and you wake up dead.

The possibilities are endless; hell you can even have weird dreaming images that float across the screen while you nap - ships going down, depth charge attacks and girls you "met" in the Reeperbahn.
Could get a little "Simsish" I guess but I think it would really add to the emersion.
________
Brennda

Last edited by IRONxMortlock; 08-14-11 at 02:30 PM.
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