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Old 01-03-07, 04:40 PM   #8
Sailor Steve
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Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
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Quote:
Originally Posted by Albrecht Von Hesse
I 'solved' the problem by simply setting periscope depth when I'm running slow for 14 - 15 meters, and loading up the bow quarters and forward torpedo room with crew. Doing that I maintain roughly 12- 13 meters or so which keeps the watch tower down.

During rough seas I might have to add a meter or two more depth to assure I don't accidentally breach, but I haven't really encountered any real problems with the slight positive bouyancy of the mod.
Quote:
Originally Posted by dean_acheson
Just set your depth at 15 meters and let it go at 1-2 knots, it will be fine.
This is a classic example of the occassional futility of "realism" mods. The idea is to recreate the problems involved with u-boat attack, such as not being able to run at very slow speeds near the surface, and some creative gamers will immediately find a way to turn it back into "just a game".:rotfl:

I'd love to see how they would counter it if it just kept surfacing.
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