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Old 12-31-06, 06:37 PM   #3
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
Location: Washington, DC
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Collisions can be avoided by creating a trigger that is always true, something like

"If Platform Exists <ship that is always there> Then..."

Then having the trigger run a script that turns collision avoidence on. I've found that collision avoidence can be a problem for DW, particularly for ships in formation. It's not just evasion either. Sometimes one will turn to avoid a fishing boat and end up smacking into something else. The collision avoidence script seems to help a lot, though.
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