Collisions can be avoided by creating a trigger that is always true, something like
"If Platform Exists <ship that is always there> Then..."
Then having the trigger run a script that turns collision avoidence on. I've found that collision avoidence can be a problem for DW, particularly for ships in formation. It's not just evasion either. Sometimes one will turn to avoid a fishing boat and end up smacking into something else. The collision avoidence script seems to help a lot, though.
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