Dont get me wrong

I really like the seafloor that is in GWX but nothing have changed from GW 1.1. And i have full respect for the mod from TankerIV that is used.
Only thing that was changed was that it was scaled down from 4096 to 512.
But ive allways liked to experiment and do some own stuff and i just wanted to share it
A project iam on is to change the damage and explosion textures on a torpedo hit.
But its darn hard to make it so it looks realistic and in a 3d feeling. Problem is also that both the torpedo and shell damage share same texture. But i learn a few new things everytime i do a new texture

And i do it most for fun also
Btw i saw from an early screenshoot from GWX an really nice textures that was used. Why didnt that go into the release?