Depends on what extra shipping they were written for and if you have it - in the case of the SCR
In the case of the Locations.cfg and Lnd you could
Or cherry pick from the different major mods
There is an entry in the Lnd for bases that correspond with the ports in the locations.cfg eg
Locations
[Location 632] ;durban
Long=31.037500
Lat=-29.844900
Heading=90
OnLand=false
ShowOnMap=true
FileName=Freetown
LocationName=Durban
Lnd
[Unit 474]
Name=Durban
Class=NavalBase
Type=407
Origin=SouthAfrica
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=3724440.000000
Lat=-3581950.000000
Height=-0.200000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0
So make sure you add the naval bases that go with that port
If a port changes hand during the war there will be more than one entry on the Lnd
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