Thread: Sinking Times
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Old 11-14-06, 10:00 AM   #25
AS
中国水兵
 
Join Date: Jan 2004
Location: Germany
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Since this seems to be the thread for the frustrated one, Iīd like to add my two cents: Needed 8 torps to sink a 4000tons merchant. MAYBE the merchant would have sunk after 5 or 6, but you donīt always have the time to wait 48 hours just to confirm the sinking. Absolutely unrealistic anyway, as such a medium sized merchant would be blown out of the water after one (or 2) hits in reality. As much as i like the idea of realistic sinking times in GW, Iīm convinced they overdo by far!

Another strange GW-incidence happened when I aft-torped a destroyer that was chasing me. I hit him in the bow (a lucky shot!), guess what happened? The destroyer slowed down and then was stopped (ENGINE FAILURE WHEN HIT IN THE BOW???) like a lame duck, waiting for me to finish her off. In real life, destroyers that were hit in the bow-area went down like a submarine, because of their high speed they sort of "swallowed" all the incoming water and usually sank within minutes!

Please donīt get me wrong here: I love and appreciate the moddersī work and donīt want to miss it, but there are some things that really need to be tweaked. Remember Erich Toppīs comment on SH? "In real life it was much easier to sink ships" :rotfl:
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