Thread: Sinking Times
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Old 11-14-06, 09:21 AM   #14
MRV
Frogman
 
Join Date: Nov 2006
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@ TarJak

This is exactly what I missed, an increased probability of blowing up ships when hitting in the right place. When not, they may sink through flooding or not, its fine for me. But I saved and loaded in front of the King George V a few times, aiming and shooting at different places (for experiment). I never managed to blow the magazine up, like on the first try with 4 torpedoes fired right INTO the magazine (and ordering flank speed to turn my boat into a ramrod afterwards, with no effect *lol*)

About merchants: Tankers are modelled correctly I think, taking one hit and blowing up, or taking 2 or 3 if empty, because those things are about 10000 tons in displacement, this is OK.

What bugs me are the small/coastal merchants, like I said I everytime need 2 eels for them, no exception when I used that DM so far.
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