Quote:
Originally Posted by Biggles
Hey,mate, you gotta tell us how you did that!!!
I'm all wired, you can't get away with this one 
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It was actually a lot easier that I expected, once I got started. All it took was a little time and patience. First, since I couldn't see the sunken ship map marker in the game's file, I just drew one using Paintshop Pro - the file I used can be found here (it's not great, but it gets the idea across):
http://rapidshare.de/files/34172759/Sunken_Ship_Map_Icon.psp.html
That file is still in .psp format - I found when I converted it to .jpg it looked pretty crappy, so I kept it in .psp format while I worked with it.
Then, I took the map I use to determine whether the game's patrol grid assignment for my next patrol is reasonable or whether I want to change it with SH3 Commander (unfortunately, I can't find/remember where I downloaded that map, so I can't give credit to the original source of the map file, but I've uploaded it here in case anyone doesn't already have one they can start with:
http://rapidshare.de/files/34174012/U-Boat_Patrol_Grids_Map.jpg.html ), and just started pasting copies of the sunken ship marker into the grid squares where my Kaleun's Personnel File from SH3 Commander had logged where I had sunk all my victims. I just kept changing the number at the bottom of the sunken ship icon so I could designate which sinkings were from which patrol, and kept pasting copies until I was done. Things got a little tight in some of the squares where I had lots of successes, but in the end it seemed to work out OK.
Been wanting to do this for some time - amazing how simple it turned out to be