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Old 08-27-06, 12:03 PM   #23
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
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Quote:
John, 45, Great Britain: Given the long transit times between port and the front, how will time compression be dealt with in, say, the central Pacific?
SH4 Dev Team: At this moment we make some test with 4096X but the player will need a powerful PC to deal with the amount of calculation involved. We need to make more tests and checks in order to be sure that this 4096X time compression is crash free and accurate.

OK, now I'm confused.
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