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Old 08-26-06, 07:01 AM   #10
Takeda Shingen
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Quote:
Originally Posted by Safe-Keeper
Multi-player can be very complex and realistic, actually. Case of point: World War II On-Line. Download the demo and see if you can even start a Jeep.
Not really. It has the same type of problem that DW multiplay has: You know where the area in which the combat will be confined. You have an idea what the OpFor is going to be. Those are great variables in submarine warfare, and they are absent in multiplay. The hunt, which is 90% of sub sims, regardless of whether it's a Type II or an SSN-21, is largely absent.

In mulitplay, you spawn, get your buddies, intercept the enemy, and frag away. It's like Rainbow multiplay, but in slow-motion. Wolfpacks, despite directives, were a rarity. Most of the life of a submariner was solitary, slow, and deliberate. You lose this in multiplay, and to an even greater degree with a MMOG.

I am pretty sure that you don't want to use WWIIOL as your example, with all of it's problems. None-the-less, it is still a 'frag-fest'. The bottom line is that you lose the depth of coding used in pure simulations when you adapt things for massive multiplay. With a submarine simulation, that's a bad idea.

Last edited by Takeda Shingen; 08-26-06 at 07:04 AM.
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