Quote:
Originally Posted by Cunard
Let me get this straight. Just before firing, I need to:
1. Disable PK
2. Get a good view of the target in choppy waves
3. Get a good range estimate of the target in said choppy waves
4. Send the range and bearing to the PK
5. Re-enable PK
6. Fire
Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL?
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i agree, it is more than one person can effectively perform in a small amount of time and under pressure to do it properly.
the process is easier than what you describe.
turn off the PK. take a last bearing and shoot.
you do not need the PK to accurately fire and hit the target.
you need the PK to track the target while you get into firing position.
once you are in firing position, turn it off and leave it off until the next target.
so, turn off the PK, get a final bearing, range, AOB (if you are targeting manually), send it to the TDC and fire...assuming you are in range and have a good solution.
forget what you see Cary Grant, John Wayne, and Glenn Ford do in the movies.
remember: the captain would never be performing all of these tasks. he would have trained his attack crew to play their parts.
the captain chooses the target and mans the scope. all of the other tasks are performed by the crew. this is why i use auto-targeting. but, to each his own.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
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