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Old 04-19-25, 10:59 PM   #1
propbeanie
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Quote:
Originally Posted by Cunard View Post
It's good to know that malfunctions are a thing. Is there one "standard" gyro malfunction, or is it a range of things? (Ignoring the duds and premature explosions.)
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1941.
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Every single torpedo I've fired on this patrol has had the same malfunction: a hard 90 degree turn to the left. Assuming a 60% chance for a gyro malfunction, the chances of this happening are 0.000001%. Are you sure I'm not doing something wrong or encountering a bug?
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EDIT: I realized I'm also using Improved Ship Physics, too.
As KaleunMarco said, torpedo failures were common early in the war, but mostly running too deep, failure to detonate (both impact and mag pistors), or premature detonations. Circle runners were also not unheard of, but a consistent 90 degree left turn is technically not the game's torpedo failure routine.

You really haven't supplied enough information to accurately trouble-shoot what you have. Run JSGME and then click on "Tasks..." in the middle of the window. Then click on "Export activated mods list to..." and then choose "Clipboard" to paste it immediately into your next posting, or "Text file" to copy and paste it later. Make sure you include the full text of that, which will show the path of your game. If you had previously played the game with a different mod set, or maybe stock, then you should empty the Save folder (C:\Users \UserName \Documents \SH4), or use MultiSH4 and create a new 3-character Save folder, such as "RFB" instead of the SH4. That way, the Save data does not get polluted with the old set-up.

You also do not mention which version of RFB you are using, nor which version of RSRDC, or ISP. Plus, Improved Ship Physics is a mod specific to a certain build, but Torpex did not make one specifically for RFB (basically the stock game's ships) plus RSRDC (some additionals from lurker_hlb3). If you have certain versions of the mods, then you'll be close. Your JSGME mods list should have those version names...
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