Quote:
Originally Posted by kayak8891
Update: I found out that you can scan for the memory addresses or rather for the pointers that tell you what ingame data gets stored where in the memory.
I already found out the Rudder-Value is using the pointer 0x001543DC with a further shift of 0x24. With this I can reliably access the rudder value (a value from -35 to 35) with my python script.
It's a rather tedious process of finding out these addresses.
If anyone has any more known pointers it would be greatly appreciated if you could share your findings!
|
Nice work Mate!!
What program are you using to read the values? OllyDbg?
Mostly when you talk Hex values, and a shift of values?
I might be the only one here that speaks that language.