View Single Post
Old 03-10-25, 02:59 PM   #5
3catcircus
Grey Wolf
 
Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
Default

Quote:
Originally Posted by Hooston View Post
It's not quite that simple. We need to add the functionality that overrides a display mode change call from sh3.exe to force 1920x1080 as in the present d3d9.dll code. i don't think that would be too difficult but it would probably require tweaking the open source code and recompiling. We also need to be able to call it from 32 bit code, which I don't understand at the moment.
There are a lot of old folk on this forum like me with ancient hardware that will not support Vulkan. It's probably better to use a directX to OpenGL wrapper. I think a good starting point is the wineD3D package that is used by the Linux wine software to convert directx calls to openGL. it's been twenty years since I did this stuff but I will take a look.
in terms of the Intel graphics issue I think it's one of those things that gets patched fairly quickly, so the problem will probably go away with a driver update at some point.
Got it. Unfortunately I've an OEM Intel cards from Dell, so they don't patch as fast as Intel patches the generic drivers... That and it being a very old game means less likely to be patched.
3catcircus is offline   Reply With Quote