Quote:
Originally Posted by Cain77
Update:
Got completely sidetracked in my first career (now sadly ended by DCs in Jan 42 on my 20th patrol). Now embarking on a new patrol with full manual ship ID'ing and targetting (and plotting etc.) as I ended up leaning on the WO a bit too much during my first career to the point where it wasn't feeling quite as satisfying scoring torp hits (also my tonnage was a bit OTT though that was helped by sinking HMS Hood in Scarpa Flow and a Revenge class in open waters).
Anyway, some further things to add regarding steam deck usage.
- a lot of mods work fine (some of the environment ones were acting strange, MEP6, for instance). I've been using a modsoup of modified h.sieGUI/EDE/GUC/MFM/FM new int v1/FM30 updown/Dfa Flags&Pens not to mention a lot of small gameplay mods.
- the only mod that I can't get working correctly that I wanted was Aces Super Pens. For some reason it all worked apart from the shells of the sub pens were invisible(!). All the other details and models were there though. Tried just installing that mod alone and no dice so it doesn't seem to be a conflict with any other mod.
- the advanced controller configuration for the steam deck is great for SH3. You can do really handy things like have one button cycle through different key commands. So I have one of the back button things cycle between closing and opening torpedo tube doors. Another button cycles through each of the station views, etc. It also works with combo keys too (so raising and lowering fully a periscope for instance). Really worth spending the time to set it all up to your liking so you can rely less on the icons and mouse control aspects.
-steam deck sleep mode is robust. Rather than save midpatrol, I just put the deck to sleep when I've finished a session. It only crashed once in 20 (long) patrols. I've even left it on unattended x1 TC for long periods with no issues (only early war in low-risk areas).
- mod-related, I found WinMerge worked fine in the steam desktop mode when executed via Bottles. Really handy for tweaking configs/merging small mods etc.
-SH3 Commander, still not given up on this but didn't try installing during my career as I didn't want to mess it all up. And now I couldn't resist starting a new career so it might be a while before I try it again. Thinking after this career, I will do a SH4 career then SH5 then maybe see if WAC supermod works on steam deck and do one of them. Eventually I'd like to get SH3 Commander up and running though one day...
-other supermods (Onealex, LSH3, NYGM...) basically any of them that have a built-in widescreen mod didn't work (either incorrectly displayed or more commonly the 3d error dialog box). I think this is to do with needing to get Linux to use the DX.dll file that comes with the mod rather than the default one. I think it's possible but have not sussed it out yet (probably some launch option command is needed?). I think this is the only obstacle to getting them working (apart from ones that also need SH3 Commander!).
@Tigershark624: I'm not much use (not very Linux-savvy) I'm afraid. The 3d engine error is the same as I had when trying the widescreen supermods. It basically happens with me if the steam deck tries to launch SH3 in any screen res other than the default one (1024x768 or something like that?).
As yours was working fine before I can only think that there's some leftover file or setting causing it. Full wipe of the install might be required to be sure? (is there a Linux equivalent of registry cleaning?) Sorry I can't be more helpful and hope you get up and running again soon (if not already!).
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Did you ever try to run the resolution fix through bottles like you did the 4GB patch and steam fix? I may try this.
I just installed GWX via your instructions and strangely, only one campaign will start. If I try to start a career from Wilhelmshaven or Kiel, it will CTD in the last stages of loading. But for some reason I can start a career from Stralsund it will launch. Any ideas?