Quote:
Originally Posted by PurpleCow
This is more of a Fleet Command game. Great graphics and strategic play. Dont expect a remake of Dangerous Waters. You wont be able to do TMA or sonar analysis in this game. I personally cant wait to play this game. It looks awesome.
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My YouTube algorithm is full of early access vids of the Dev Build.
Its defiantly "Fleet Command II" with some Cold Waters accents, which isn't a bad thing
BUT FC had its limitations in terms of immersion.
One thing I keep noticing is "All Hail Our Gallant Soviet Overlords (unless you're an imperialist swine)".
Meaning, in the Dev version, guess which side is OP?

There are Soviet CV's which were never built along with several aircraft that never flew, only one or two were ever built, or were only mentioned as "on the drawing boards".
Now, I can understand this if it was still 2020. Russian gamers like playing Russian/Soviet platforms and there were a LOT of them to buy the game.
Its now 2024 and things have changed.
So, it looks like it should be a very good "on the fly" strategy game with great visuals. A lot of its success will come down to the Mission Editor where you can plan out and then fine tune the actual combat, keeping in mind that you are playing as an Admiral and you're not getting your hands dirty.
If you enjoy pulling the trigger, Sea Power probably isn't for you.

The content creators should have a field day with it once it gets released in November.

I'm looking forward to watching some historic battles and some "what if" scenarios. Does that mean I'll
buy it? Probably not, its not my type of game, neither was Fleet Command.