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Old 05-16-24, 09:49 AM   #11
KaleunMarco
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Quote:
Originally Posted by ljekio View Post
2. This is exactly what I wanted to do, but I didn’t find a way. I will be grateful if you teach me. In Submarine.CFG i seen parameters of switcher: AllStop=0.00
AheadSlow=0.195
AheadOneThird=0.39
I can’t figure out what figure would correspond to 1 knot, or ~55 rpm. But the most important thing is that if I do find the correct value, will F7 also set it to 55 rpm?

upd: I replaced 0.195 with 0.09. No changes, the rpm is the same - 110.

1. that’s the problem, if I’m running at low rpm, but without turning on silent running (so that torpedoes are reloaded, for example), turning on the so-called silent running will increase the speed and they will hear me, unless I demonstrate a cat-like reaction and take over control, returning rpm to its previous value.
in the CFG file, what is the published, MaxSpeedSubmerged?
that's the speed that is used by the game to calculate RPM.

so, .09 times 8 kts (example maxspeedsubmerged) yields .72 kts.
.72 kts should put your boat's RPM at the lowest possible RPM.

players are not allowed to see or change the RPM vs kts table. it has been a source of frustration since the earliest of SH games.

are you giving the boat sufficient time to decrease speed from the previous speed?
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