Quote:
Originally Posted by Jeff-Groves
Details on both A and B could be reduced.
I'd think the open Gun Port parts could also be re-used.
Any duplicate part can be re-used. Save load time for the Game files and creates smaller file sizes.
Render time is not an issue with todays systems.
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I agree, every duplicate part.
For example, every porthole can be replaced with a node linked to a 3d model of a single porthole. With a water reflection controller too, if it's used into an equipment into an external library file. But this should require a big number of nodes (and IDs).
Gun port are specular 2 by 2, and if you take a single side, everyone is different from others, in shape or dimensions. Maybe there's a couple of them who are "similar", they can be replaced, but with a certain degree of "approssimation".
IDK, reduce file dimension is always a good idea. Increase IDs isn't always a good idea. And, after all, i've seen lifeboats in WOW with a larger number of triangles (well, maybe this is a joke related with lifeboats, but, seriously, some models are really more complex...).
But everithing can be improved. Sure.

Best regards,
Vd