View Single Post
Old 11-20-22, 05:11 PM   #6
1Patriotofmany
Commander
 
1Patriotofmany's Avatar
 
Join Date: Jul 2017
Posts: 466
Downloads: 96
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
yes.it.can.

there is a fix, of sorts, if you are intrepidacious, and you know how to use JSGME for mod-sets.

you can create a personal mod folder under the JSGME MODS folder for Zones.cfg. Find the entries for rudders and prop shafts and change the parameter of CanBeDestroyed from Yes to No. keep in mind that any piece of equipment can be damaged and not destroyed but will still take weeks of time to be repaired. you can also change the HitPoints value to something a bit higher than what it is. HitPoints is the parameter of damage for each piece of defined equipment...and crew. yes, each crewman has a HitPoint parm.

whatever you decide, good luck!
Where would i find the hit points and canbedestroyed for guns on enemy ships? I remember I could nail the guns firing at my sub in vanilla SH4, take them out and take my time finishing off ships, but I can't knock out the guns in any of the mods I play like Darkwaters. Also what editor would I use?
1Patriotofmany is offline   Reply With Quote