No way should take that many torps
Maybe its the GWUA addon
I use GW1.1 and this is a clip from my current wolfpack campaign KTB of a convoy attack
0732hr
Loosed stern tube 5 at T3 tanker lead ship 4th column
Impact fuse 4m depth range 609mtr
Impact close to stern - ship slowing
XO using obs scope forward shouting out solution for bow target and immediately fired off tube 4 at C2 lead ship 5th column
Impact amidships ship slowing to stop
0736hr
Tube 6 811mtr impact fuse 4 mtr at slowing T3 - impact close to stern, ship moving 1 kt
0742hr
Tube 5 now ready and solution set for 2nd T3 in column
AOB not great so went for a keel shot mag fuse
Torpedo exploded prem damn
0743hr
1st T3 finally went down GRT 10201
0744hr
Bow tube 1 at C2 now moving again 4m impact fuse 930mtr range
Impact amidships - target listing heavily but still moving at 4 kts
0746 hr
Tube 6 ready again - great crew in that compartment
Target the second T3 again
Range 851 mtr impact fuse 4 mtr depth
Impact amidships and T3 sank GRT 9942
0748hr
Tube 3 solution for Coastal merc dead ahead range 1073 mtr 4m impact fuse
Impact amidships and target destroyed GRT 2318 tonnes
7 torps to destroy 3 and damage a C2 - which I didnt manage to sink in the end as it still sailed off at 4 kts