Yep and realy unless you already know those mods and what they change exactly, the only way to do it is the method i posted earlier.
As for your mods, Improved Deck Compass V1.1, SH3CMDR, SH3Gen, shouldnt cause a problem (the only one that might would be sh3 commander though i dont recall what exactly it mods in the game).
These 2 will probably conflict DialsFdb2, Dials Mod V 1.2. as they likely overlap.
If i was to ever incorporate that mod into my own personalized version of GW i would probably only do a half implimentation of just the expanded dials and the ability to mouse over the standard dials to make them pop up and discard the rest. As i am happy with my current setup of the text area, dials, etc.
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