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Old 02-05-22, 02:19 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,130
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Quote:
Originally Posted by Nisgeis View Post
For the depth charge, not sure, but it probably means that the depth charge model doesn't have a collider on it, so the game doesn't check to see if there has been a collision with depth charges. Probably needs the same controller that makes the spy rowboat go clang if they hit the sub.

For the Binocular view, there's two things. One is the Frustum draw distance which is set on the cameras.dat file under ClipDistance. Compare the Conning Deck view with the Binocular view and one is 0.1 and the other 4m. This means that anything closer than 10cm does not get rendered on the normal bridge view, or closer than 4m does not get rendered in the binocular view.

There's also a HideObj controller on the crewman standing next to you, which prevents anything under that node from being rendered when you are in that particular camera view.


Depth charge "clang" noise works fine when touches deck, just passes through the transparent sub lol. Never understood why subs were made transparent. I remember in stock they were solid.
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