INTRODUCTION
This GUI was designed to be used for manual targeting and for people who play without "God's Eye View". It does not have the notepad and it provides tools to make it easier to get a firing solution manually. In addition, the Attack Map has been replaced with a full size TDC. It also tries to be historically correct. However, it works great with auto targeting. If you do not select "Manual targeting system", when you target a ship the id and firing solution will be automatically displayed on the TDC.
Another way of playing would be to select "Manual targeting system" and not select "No Weapon Officer assistance". In this way, you can do manual targeting but if you don't feel like doing it you can just ask for the ship id or solution to the Weapon Officer.
The RAOBF disk does not work if you do not select "Manual targeting system".
FEATURES
- 1920x1080 resolution.
- Authentic looking, full size TDC instead of Attack Map.
- AI upscaled TDC dials.
- Correct AOB and Bearing dials with 10 degree vernier.
- Big Optics that take advantage of the high resolution.
- Custom reticle with the vertical scale in angular radians and the horizontal scale in degrees, like the original ones.
- Calibrated reticle on both periscopes. You can accurately measure using the vertical and horizontal scales at both 1.5x and 6x zoom.
- Authentic looking Uzo with only a vertical line as reticle and 7.1x zoom.
- Commander binoculars with 8x zoom and authentic reticle.
- Proportional and accurate fields of view and zoom in all optics, calibrated using the periscope as reference.
- All other cameras calibrated so that ships look about the same size from the bridge as from the periscope at 1.5x zoom.
- Lower light levels on both periscopes with the attack periscope being darker.
- Full screen map
- Plotting tools you can draw on top of.
- Dragable and activable chronometer.
- Dragable analog clock that looks like the original.
- Switchable large dials for Telegraph, Depth 260 and Compass.
- AI upscaled Telegraph and Depth dials. Also part of the compass.
- Electric charge, compressed air and CO2 indicators tied to the big depth indicator.
- Fuel indicator tied to the big telegraph.
- RAOBF Disk on the attack periscope.
- Lagewinkelsheibe to help you estimate AOB, tied to the big compass.
- Integrated orders.
- Additional charts.
- Lower memory footprint than other 1920x1080 GUIs.
CURRENT VERSION 1.1
CREDITS
INSTALLATION INSTRUCTIONS
INSTALLATION INSTRUCTIONS
I am including a Sh3.exe file with the needed patches already applied. I applied the patches myself over my steam Sh3.exe. I also ran an antivirus scan to make sure there was nothing bad.
- IF YOU DON'T NEED TO APPLY YOUR OWN PATCHES:
- Move your DGUI_Hardcore_vxx directory to the MODS folder in your SH3 installation and install using JSGME
- IF YOU NEED TO APPLY OTHER PATCHES
- Apply Hsie's patch first according to his instructions.
https://www.subsim.com/radioroom/sho...d.php?t=174225
- Apply Stiebler patch second (this is optional).
- Apply Tycho's SH3 Patch next, it must be installed for this GUI to work properly. Use the one included here because it is customized for DGUI. You need to select the following options:
Expand Nav and Attack maps render limit
Disable hardcoded scopes reticle
Functional draggable chronometer
You may choose any other option but they are not required.
- Copy your patched Sh3.exe to DGUI_Hardcore_vxx directory.
- Move your DGUI_Hardcore_vxx directory to the MODS folder in your SH3 installation and install using JSGME
DOWNLOAD
https://www.mediafire.com/folder/8by.../DGUI_Hardcore