06-08-21, 12:36 PM
|
#5
|
Navy Seal 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,152
Downloads: 613
Uploads: 44
|
Quote:
Originally Posted by mp3j3rk
Thanks for your reply.
I tried restarting my most recent patrol and my torpedoes worked this time. Took me weeks before I found a ship to try them out on though. Fortunately, it was a Nippon Maru, ~10k tons.
I peeked at my torpedoes files, which for me seem to be named Torpedoes_US.sim. The core game file had gyro errors at 1.0 for both magnetic and impact, but I had a couple of mods that set them to .6 and .4 respectively. I'm not sure what scale is supposed to be used for that value.
I did find that I had two mods that both set the gyro error to the same value. I disabled one of them prior to restarting my patrol, so hoping that will resolve the issue. I suppose my working theory is that the two mods weren't applying correctly and causing some issues.
Thanks again.
|
No problem
|
|
|