Quote:
Originally Posted by mp3j3rk
Thanks for your reply.
I tried restarting my most recent patrol and my torpedoes worked this time. Took me weeks before I found a ship to try them out on though. Fortunately, it was a Nippon Maru, ~10k tons.
I peeked at my torpedoes files, which for me seem to be named Torpedoes_US.sim. The core game file had gyro errors at 1.0 for both magnetic and impact, but I had a couple of mods that set them to .6 and .4 respectively. I'm not sure what scale is supposed to be used for that value.
I did find that I had two mods that both set the gyro error to the same value. I disabled one of them prior to restarting my patrol, so hoping that will resolve the issue. I suppose my working theory is that the two mods weren't applying correctly and causing some issues.
Thanks again.
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you have the correct torpedo file and the correct behavior parameters as well. the values you adjusted are percentages. so, you went from 100% gyro errors (1.0) to 60% (.6) and 40% (.4).
not sure which of the many torpedo-fix-mods you are using but you may want to create your own mini mod to adjust these values. many of us-kaleuns do that sort of thing.
good luck!
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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