View Single Post
Old 06-08-21, 08:42 AM   #5
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,251
Downloads: 460
Uploads: 29


Default

Quote:
Originally Posted by mp3j3rk View Post
Thanks for your reply.

I tried restarting my most recent patrol and my torpedoes worked this time. Took me weeks before I found a ship to try them out on though. Fortunately, it was a Nippon Maru, ~10k tons.

I peeked at my torpedoes files, which for me seem to be named Torpedoes_US.sim. The core game file had gyro errors at 1.0 for both magnetic and impact, but I had a couple of mods that set them to .6 and .4 respectively. I'm not sure what scale is supposed to be used for that value.

I did find that I had two mods that both set the gyro error to the same value. I disabled one of them prior to restarting my patrol, so hoping that will resolve the issue. I suppose my working theory is that the two mods weren't applying correctly and causing some issues.

Thanks again.
you have the correct torpedo file and the correct behavior parameters as well. the values you adjusted are percentages. so, you went from 100% gyro errors (1.0) to 60% (.6) and 40% (.4).

not sure which of the many torpedo-fix-mods you are using but you may want to create your own mini mod to adjust these values. many of us-kaleuns do that sort of thing.

good luck!
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote