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Old 05-08-21, 02:17 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Armistead View Post
I guess playing RSRD 42 with all the invasion forces and the Solomons Islands campaign.
Yes, those were fun. I wish Lurker were around to upgrade RSRD, it needs it. I had a done a lot of work on it before but lost it all, was not backed up as I thought. I came back after a hiatus planning to work on RSRD again but ended up focusing with TMO as it needed an upgrade even more than RSRD and wanted to retain the tough AI, which was only thing did not like about RSRD is it nerfed the AI for most of the war.

Having all the files etc believe have what need to get the AI torpedoes from surface and submerged submarines firing. About to start work on getting the AI torpedo firing subs into the campaign. If can get the AI fleet boats firing torpedoes, will have wolf packs late 43-end of war.

Two things have implemented that really add to the pucker factor in the sim are friendly fire and mines that can get you (and others) on the surface. In testing, ran into PBY, which dove at me so submerged that boat, and it depth charged (they carry 6 charges), did minor damage when the boat was at 152 feet, it was a "friendly" .

Other was running Balabac Strait en route to patrol area, a patrolling Chidori detected us on radar, chased us. I was skirting the mine field, passed at mine maybe 15 ft away . Once during testing escort followed me into minefield and hit one, sunk him lol. Early war. delivering supplies to Corregidor, navigating through mine fields at night (left just enough of a spacing between mines that a surfaced sub can do it if careful) is uh interesting.
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