View Single Post
Old 05-03-21, 10:56 AM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,788
Downloads: 444
Uploads: 2


Default

If you do not see a splash screen like (with logo text on it, of course though)



... after activating the mod, then something is most likely wrong with the structure of the folders you are using. You mention having Silent Hunter in "C:\Games" and then "MODS" in that Games folder. If you have a "Silent Hunter 4 v1.5" folder (of some name) inside of the Games folder, then that is where the problem lays. In such a case, you would want "C:\Games \Silent Hunter 4 \MODS", and JSGME could be used from inside (easiest) or outside the "Silent Hunter 4" folder. btw, You can name the Silent Hunter 4 folder anything you want also. De-activate all mods before you move any folders though. I will usually name my folders after the mod I am running inside, such as "TMOwTw", or "FotRSUv146" or "TMORSRDC" or whatever you want. It is easiest if you have JSGME.exe inside of that SH4 folder, inside your Game folder. You place the mods inside the MODS folder of course, and as you mention, they should be "ModName \Data" etc in there. Activate TMOwTw first, then the Bigger Better Protractors, then the Missions.

Initially though, make certain that the Stock game functions. To do that, be sure you have de-activated all mods, and if you haven't used MultiSH4 yet, delete the contents of your "C:\Users \UserName \Documents \SH4" folder (UserName being what you log-in with, and Documents might be My Documents), which will clear any previous attempts at modding. This will also remove all progress you have made previously. The game runs off of the Save folder there, but does not re-load any previously loaded files, which is the reason for having to clear its contents, so that the game will re-build the folder, and pull the data from the Game folder again. Once you have that folder cleared, run the Stock game, and make certain it functions in the Submarine School mode.

After that, exit the game, and activate the TMOwTw mod in JSGME. You will have to clear the Save folder again (C:\Users \UserName \Documents \SH4) so that the game creates new files again. Try to run the modded game now, and see if you don't see that Galloping Ghost shot of the mod now. If you do, you can then exit after you reach the game menu, and then activate the Sub School Missions and Bigger Better Protractors mods. You shouldn't have to clear the Save folder this time, since neither mod is anything major, but it won't hurt anything if you do it again. Run the game again, and see if you don't have everything in place now. Let us know how you get along, please!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote