Quote:
Originally Posted by Jeff-Groves
SH3/4 AI Subs on the surface are using a Ship's AI. Not a Submarine AI controller as I believe there is no good Submarine AI for those versions.
I think if you try to use a stock Player Sub as an AI Sub they just work on the surface and don't do anything except follow way points?
Place one under water and they just float to the surface if I recall correctly.

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Quote:
Originally Posted by Rosomaha
gap, what the hell? Is it because I called the SHV AI of Subchasers stupid? 
This is not news I think. This was noted in the reviews since the release of the game. Tell me where I'm wrong. Unfortunately, the release SHV came out unfinished, it can be considered interrupted at the production stage, the product, it is not surprising that many things do not work well or do not work at all. You've been in the SH5 theme longer than I have, and you probably know all this even better. I hope a lot of things have been fixed in the mods, I haven't even tried a lot yet. I'm scolding something in SH5 and at the same time admire the beautiful Environment, I see a more promising system of fx-effects that was not used in full force, etc...
I haven't returned to the SHIII/SHIV files in a long time. If I remember correctly, the submarines of the former SH Parts do not have problems with small arms, they do not differ in behavior from the rest of the fleet, since they are a regular AI-ship in configuration. Firing torpedoes is simulated by defrauding firing from dummy-guns, through the flash particle generators generate torpedoes or something like that. Only in SHV there has a working cmdr_AISubmarine controller.
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Thank you for your feedback guys.
If I have not misunderstood you in previous chapters of the SH saga AI submarines are actually ships in disguise. As that, they have no problems using their guns, but they don't use torpedoes nor they submerge.
I hoped we could have looked into them for answers to SH5 submarine AI limits, but that' obviously not the case