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Old 03-15-21, 10:31 AM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Rosomaha View Post
I.e. TDW still changed some "codes” to solve the problem, but for some ships it was necessary for some reason to additionally change the ZON? Was anything known about the reason?
Exactly. The reason was explained by the same TDW in this post:

https://www.subsim.com/radioroom/sho...&postcount=325

In short: magnetic detonation requires collision spheres to protrude from ship's 3D profile, but some of them don't meet this requirement. Check kapuhy's post below for a visula example of that.

Quote:
Originally Posted by Rosomaha View Post
From the AI-boat tests, if anyone is interested:
Test mission in the open ocean. To the torpedoes for myself, I tied the axes-markers for better visibility when testing. Tested as usual on the game without mods.
I enjoyed this report and I am glad to learn that at least something is working in the dumbed down submarine AI.

AI submarine units not using their guns when surfaced is a known problem. Going by TDW's assertions, this is not fixable but who knows? Maybe one day we will dioscover something... As far as you know, do SHIII/SHIV submarines have the same problem?
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