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Old 01-16-21, 04:17 PM   #2570
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Aramike View Post
Almost the exact same problem here, just east of the Japanese coast. 1st patrol, sunk 2 ships, headed north along the coast. Submerge due to air traffic. Sonar detects three more south west of my position. Turn south, see their stacks long range with the scope.

Decide to get some sleep and continue the next day.

Load game back up, search along the same bearings I'm still hearing, cannot get a visual. During scope search CTD. Reload, use TC, CTD at probably the same time. Reload again, try different maneuvers, CTD.

In Gar class, 1st patrol out of Midway early 42.
Do you happen to have a guess-timate of a Lat / Long location? An approximate date? Thanks.

Quote:
Originally Posted by Mios 4Me View Post
I've since encountered this again in Truk, again with multiple ships and planes, leading me to assume it was related to the game's system resources being strained. However, I just completed two sea trial patrols which involved transiting Golden Gate to Mare Island, a route along which there are 2x-3x more contacts than Truk or the Inland Sea, all of which the Balao's watch insisted in cataloging in excruciating detail. No CTD, despite my efforts at max TC.

Incidentally, PB, I just had a third assignment to Truk. You recall the issue posted from the first one, the Yamato convoy E of Dublon. The second assignment went more normally: ambushed an exiting convoy at the SW approaches which had been still inside the atoll when detected, then penetrated the harbor and sinking anchored capital ships (and a frozen MPF once). Each time the game CTDed as I nearly escaped the lagoon, which I attributed to system resource constraints. It's almost as if the game refuses to allow harbor raiding there. Eventually I declined the raid and went N, where I discovered a frozen Shokaku and modern passenger transport. Sank both, then proceeded back to Mare Island to start sea trials (although this was the Balao we'd just upgraded to). No CTD.

Anyway, patrol 3 is in early stages of recon, circumnavigating the atoll, but advanced enough to note a pattern that might be worthwhile:
Patrol 1: Two warships reported individually via Magic as moving at 5 kts, although within the harbors.
Patrol 2: Two warships reported individually via Magic as stationary.
Patrol 3: Two warships reported individually via Magic; one at 5 kts, one stationary.

Patrol 3 is 8/19/43, ex-Mare Island, assigned to the Carolines. Presumably the home port will be changed during this assignment.

FWIW, kudos on:
- Adding Tulagi as a base, though I've lost it again on the upgrade. Oddly, there's the option after the first sea trial patrol of transferring to Brisbane (and only Brisbane).
- The aerial spectacles in assignments to the Dampier/Vitiaz Straits region. I'd only seen similar north of the Marianas in 1945, and then only briefly and unpredictably.
Truk has a group that is set to spawn about every week that is supposed to travel south for Kavieng. The supposition is that since it is mistakenly pointed north for its spawn location, and then has to turn to go south, that it then drives through the existing "Docked" ships in the area. Since you are far enough away from where it spawns for it to do so, but not close enough for the 3D render, that's why we aren't seeing the evidence of that particular group. Or, maybe it doesn't manifest itself until after the turn has been made. Really don't know. However, when we set the particular group to spawn at 100% at 0700 hours, we can guarantee that at 0715 hours, things begin to deteriorate rapidly. Set the errant group correctly, and 99% of the issues go away. The air activity over the western end of New Britain, eastern end of New Guinnea coincide with the New Guinea campaign and the increased Troop ships in the area at the time. If you happen to be just north of Vitiaz at the right time, you'll see a bunch of B-25s taking out all of the targets you have acquired and worked so hard to gain a good shooting position on... lol - North of the Mariannas, beginning in 1945, you should see "B17s Over the Pacific", with smoke trails, as they emulate B29 groups headed for the Empire Home Waters... As for the Balao, if you get it early, you go to Mare Island. The first available location after that for the Balao is Brisbane. Later, Pearl is available also, but all Balaos from Mare, at this time, go to Brisbane. After that, you should be able to go to Pearl.
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