Quote:
Originally Posted by Immacolata
No such luck here, he seems not to be glitched but just kitted out with anti-submarine warfare electronics anno 2006, not 1940.
I think Ive saved and loaded about 20 times now, that doesn't deter him the least. I never had so much problems before.
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i think the problem with editing any files and reloading the save game to try to continue might be that this might cause all sorts of other problems and still not solve the situation (the old thing of editing things actually during a patrol that is well known)
if i were you i would abandon the patrol --put it down to some paranormal event--and start a new one--
you may- if you do experience this trouble constantly--and you need to be sure that it is a problem -not an intended part of the difficulty inherent in NYGM --edit the sim.cfg (data/cfg/sim.cfg)
and experiment with reducing the
[AI detection]
Lost contact time=1 ;[min]
what might happen if you do this mid patrol i have no idea--but if it worked you could then set it back to the NGYM norm for your next patrol--
if you personally do find that the same thing happens frequently and it is allways a corvette that is the problem ship--then go into your
data/sea/ folder and open the NCO_Flower folder and then edit the NCO_Flower.cfg
[Unit]
ClassName=COFlower
UnitType=1
MaxSpeed=16
the max speed can conflict with the normall tendency for the sensors to go dead when an escort exceeds a certain speed
again as set in the Sim.cfg
find the
Speed factor=15
entrys for the hyrdophone and sonar sections
as the corvettes are much slower than the normal DDs
some times they end up never reaching the speed needed for the sensors to become temporarily blinded--
which may provoke this problem from time to time--
as this is a game not real life there wouldn't be any harm in slightly reducing the speed factor settings or slightly increasing the corvettes max speed to try to get round this --course you didn't hear this from me--i dont need the argument..