Quote:
Originally Posted by mkiii
I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.
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I see another problem with dat animations: the SH5 engine is able triggering the appropriate animations when the right time comes. Dat animations used in SH5 might lack support and play indefinitely (just like the imported DC racks before Vecko removed the animation stuff from them)... but as you suggested, let's face problems one by one!
Quote:
Originally Posted by mkiii
must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors.
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Exactly that!
Quote:
Originally Posted by mkiii
I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe"
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Yes, that's another possible approach, the main drawback still being triggering conditions for the animations to be played